Arsenal Card: Wydlsman Cendyr
Scorning the arcology of their birth in favor of the vast challenge of the Starwylds, once Fel-Arcad - now Feljourn - Cendyr wears the mantle of a wyldsman, and walks the Dancirah in search of plunder and foes. Their many sojourns has placed them on both sides of the Spyndl Academy, and its Operators have come to know him as a shadowed figure of varying repute. His wyld-forged swordplay is cited as second to none, and his dual-form flames has ended many fights before theyâve even began.
T0 - Martial Disciplines
Experience in the Wylds has taught Cendyr a number of martial disciplines, which they use to great effect in battle. Their travels in the Starwylds has exposed them to many disciplines and just as many masters, and has led to a formation of a doctrine of swordplay that sees them wrench victory in even the most dire straits time and time again.
Innate
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Wyldsman Cyrculian - Wyrlian âCastle Wyrlian takes all the fun out of being better.â
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Starwyldâs Bladeworks - Threwfair-Fam âWith a specialty in everything that cuts.â
Practiced
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Of the Ashfelds and the Wylds - Ashbâaiz âI never imagined they would let a Feljourn take part in the Fires of Zahir. I imagined that the Skydancer zealotry on display would mean only the Silâkhan would be welcome, but I learned quickly where I was wrong; Zahir is an avatar of war, and war shows no prejudice.â
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Sanscryvan Knife and Sword Disciplinary Standard - Skidis âWe all have our humble beginnings.â
Novice
- Rosenthalist Clandestine Blade Arts - The Roslette Style âIt would be terribly useful if I had anyone to teach it to me. Unfortunately the Rosenthal court-warmers remember my face better than I imagined, and I reckon they really want their belongings back.â
T1 - Relic Armaments
Relic Arm 1
1530 Centigrade - CINDER-031-F#DAYSTAR - Longsword âI donât remember a time I didnât carry it.â The work awaiting a once Fel-Arcad - now Feljourn - outside the arcologies is thankfully, somewhat varied. Varied in the sense of places to go, people to meet, and lessons to learn. But hardly ever in the actual task at hand, that often entails some manner of visiting violence upon those who - under some upright yardstick, you hope - somewhat earned. For this task, it is essential that one has reliable hardware, and the metamaterial alloy blade wielded by Cendyr is one that only grows harder and sharper under heat and pressure. Stone-black metal mates with grip-shaped polymer hilt, a robust, ornate cross-guard depicting pointed-eared nomads wielding telescopes, maps and banners, pursuing a day star.
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Offensive Echostrikes - Cado, Induc âI can do twice the swordplay with half the effort.â When swinging the Centigrade, a flaming phantom twin of the blade follows it. Consisting entirely of weave, this phantom twin will mirror actions made with the main blade, adding a burn inductive component to attacks made with it and allowing for passive follow-up strikes on attacks. Deflecting the phantom blade requires calcic measures to be taken, allowing it to cut what the main blade cannot.
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Defensive Stardance - Induc âLol.â Turning the Centigradeâs flat side towards a target will - if they are capable of using it - parry their weavesight or other calcic-reliant sight abilities back at them, coupled with weave baked into the weapon, inflicting a blind induction that lingers momentarily.
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Utility (N/A)
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Feat (N/A)
Relic Arm 2
Plan C - Vault Relic - Club âI wouldnât recommend it; itâs gotten too easy to not feel.â Cendyr is no vault raider. The sheer human, resource and logistical capital required to even pitch a Kache Krash operation - much less undertake one - puts it far out of reach of anyone other than aged, coordinated conclaves of kin. But even when a vault has seemingly been picked clean, the logics that make it what it is still linger like fine ash over scorched field, merely awaiting errant wind to be tossed up again. And so picking through the scraps when the first sons had eaten, the second find their own power. Pulled from an alcove, rough red kacherock has refined itself over time, becoming hexagonal and blood orange. Born perhaps from an Interdiction Mind that lost its charge, it was socketed in hilt and cross guard, and wielded as a wall of grating stillness against the fervor of the Sky.
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Offensive (N/A)
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Defensive Guntrigger Parry âImmensely cool.â The Plan C is holstered in an specially-engineered sheath that is mounted to the non-dominant arm. Tied to this sheathâs engineering is a trigger that can be engaged by a single finger of the non-dominant hand. When engaged, renewable gas-firing mechanisms at the bottom of the sheath fire, launching the Plan C until it comes to a harsh stop at the end of the sheath, exposing inches of the weaponâs blade. Any calcic attack that strikes the blade will complete a ritual in the bladeâs inner workings, and be summarily redirected.
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Utility (N/A)
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Feat Sun-smitten Apathy - Prax Axle: Flashcharge, Relic Defensive | Gun-trigger Parry âThey asked how I could keep fighting. Now that Iâve told them, theyâve asked whether Iâll know when to stop.â When enough flashcharge is available, Gun-trigger Parry is upgraded into Sun-smitten Apathy. When an event is occurring in the vicinity in a manner that can be interpreted as âoccurring to the casterâ, the flashcharge can be expended to parry it at the doctrinal level, eliminating whatever effects it would have had on the caster. This power can be used to parry nearly anything, from the flashes of other Striders to the emotional response upon hearing bad news.
T2 - Elementary Calcic
Weave Strike
Underhand - Bolt - Induc. âHeh.â Particulate matter is spun with chalk and flung in the direction of an attacker. Latent guidance-weave sees it target moisture; the mouth, nose and - most annoyingly - the eyes. It inflicts an inductive blind that lingers momentarily.
Weave Charge
Sunlight Spear - Blast - Perf, Induc Axle: Tek | Starfire Conduit âI keep a free hand for this very reason.â Chalk is woven into a defense-piercing bolt, then suffused with equations that fold chalk into searing heat, allowing for inflicting heavy caedometric damage and a burn effect. It can be further empowered by Tek, allowing for inflicting starfire flames against targets.
Weave Shield
Fencerâs Offhand - Passive - Cado, Brch, Perf âShields just slow you down.â The entire non-dominant hand from shoulder to fingertips is covered in densely woven chalk that protects it from various true damage forms. The bindings of weave on the hands allows for catching enemy weapons, gaining control and allowing for various counter-attacks.
Weave Dash
Dodgeroll âDeceptively effective when not spammed.â A short roll performed on the ground, the athleticism of the move enhanced by weave. Lowering the size of the effective profile allows for meandering past attacks, especially from larger targets with equally larger weapons.
Weave Armament
(N/A)
T3 - Advanced Calcic
Tek
Starfire Conduit âIt burns a little sometimes.â
Accumulators, reservoirs and conduits built into the local lattice allows for the synthesis and dissemination of Starfire, chalk woven into matter that embodies the ferocity of stellar cores. The starfire can be casted normally in various offensive and defensive forms, augment other abilities, and be expended in rituals. Where starfire is used, it creates starfire flames, white-gold fire that burns incredibly hot and inflicts considerable amounts of induction damage.
Utilizing the starfire is done by opening pathways to relevant parts of the body, achieved through âpoppingâ the joints at those regions. Beginning the flow of starfire throughout the local lattice is done by cracking the neck, which opens a computational strait pathway that awakens the sub-lattice systems. Conduction of starfire to the fingers is achieved by cracking the knuckles, and to the legs by doing similar for the ankles. Massaging the temple opens channels to the eyes, doing similar for the hinge of jaw opens channels to the mouth, and various other stretches and massaging motions opens channels to the rest of the body.
When the first conduit is opened, the subjects reserves of starfire begin depleting. Starfire accumulates passively so long as the subject is in the Dancirah, and accumulates more quickly based on nearness to stars of the Switchboard. Fully depleting the starfire reserves renders the Tek unusable. Slate integration allows for measuring and thus tracking the amount of starfire left, as well as additional functions such as electrical triggers for conduits and flow-rate monitoring. In the absence of this, the subject must rely on an internal sense of temperature; starfire keeps the body at well above normal levels, and a descent to below normal bodily temperatures is often the sign the starfire wells have run dry.
When starfire is depleted, starfire flames in the environment can be re-absorbed, filling the starfire reservoirs with ashflame. This ashflame burns black and cold, and inflicts inductive and siphon damage on targets, depleting their chalk reserves. The presence of ashflame in the conduits prevents passive accumulation of starfire, however, and slows down the functions of the subject, reducing their combat prowess. Ashflame that burns chalk however, will gradually transmute back into starfire, which can be reabsorbed into the conduits and used again.
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Offensive Immolated Ground - Induc âThey see you with a sword and think âthereâs no wayâ and it catches them. Every time.â Slamming the ground with a foot allows for sending out spirals of starfire flame, immolating the surface on which they are deployed. Additional chalkweaving can be used to control their speed and direction, as well as allowing the spirals to seek out targets in the vicinity.
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Defensive Honorshield - Cado, Brch âI like to see the whites of their eyes.â A passive ability that when activated, draws on the computational line to initialize two intangible spheres in space, centered on the head of the caster. One sphere - the boundary - is large and stationary, moving in line with the caster. The second sphere - the marker - is smaller and moves along the surface of the former, its movement tied to the direction the caster is looking in. When a projectile attack enters the marker, it is struck heavily by starfire flames in an attempt to destroy it. This measure can only be used against projectiles within the boundary confines of the boundary sphere. Projectiles are selected for elimination based on the computations of the computational strait, and this cast inflicts heavy unravelling on the caster.
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Utility Nightmist - Induc âSometimes you just gotta get out of there.â When ashflame is available, it can be expelled from the mouth as a dense, choking cloud of black fume. Targets who inhale it have their chalk siphoned, their lattices chilled by inductive damage, and are at risk of starfire flame erupting in their bodies. Weavesight and other sight abilities are unable to pierce the dense cloud.
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Burst Starsurge - Induc, Siph âEverything, everyone, is a resource out here.â Axle: Flashcharge By expending an amount of starfire and ashflame, Cendyr is able to replenish his flashcharge. This conversion isnât massively efficient, but it restores flashcharge energy immediately, bypassing the need to accumulate it over time.
- When Starsurge is cast, Cendyr unleashes a corona of twin starfire and ashflame around him, incinerating nearby targets and applying their relevant effects.
Quis
Cendyrâs arsenal of quikasts relies heavily on their Tek, and clever usage of both starfire and ashflame along with the employment of ritual components, allowing for devastating attacks and helpful utility casts, all acquired over many processions out in the Starwylds.
Stars, Cleanse Me Axle: Tek | Starfire Conduit âWere I one for drink, I would get far more mileage out of it than I do now. Fortunately, I am often in the company of those who are far fonder of the Cyrculian spirits.â Cendyr summons forth a spynjack, filling it with components and measures of starfire, powering it with chalk and then issuing the verbal command of the castâs name. Upon performing the somatic component of beating the chest with a balled fist, all inductive effects on Cendyr are instantly cleansed.
Flame, Surge Forth - Induc Axle: Tek | Starfire Conduit âFor campfires, and the things campfires attract.â Cendyr summons forth a spynjack, filling it with components and measures of starfire, powering it with chalk and then issuing the verbal command of the castâs name. Upon snapping the fingers, a river of starfire flames surge from his hand, arcing downwards and spilling like napalm.
Zahir, Fall Upon Them - Induc, Brch Axle: Tek | Starfire Conduit âThe Silâkhan own the wilds. Raised in the arcologies, I didnât really believe in the divinity of the Skydancers. Out in the Wylds, I still donât, but I understand now those who do.â Cendyr summons forth a spynjack, filling it with components and measures of starfire, powering it with chalk and then issuing the verbal command of the castâs name. By performing a great swing of the arm, Cendyr is able to release devastating shotgun-like sprays of starfire fireballs, flying forward in flat arcs that give them considerable travel distance. Upon landing, they explode and spread starfire flames even further.
Frost, Hone You - Siph, Induc Axle: Tek | Starfire Conduit âIn my time, I have thrown many punches, but few slaps. There is a message behind a slap, one of disapproval, and I remember each one. Many were for those who regarded their weapons and equipment as merely tools.â Cendyr summons forth a spynjack, filling it with components and measures of ashflame, powering it with chalk and then issuing the verbal command of the castâs name. Upon running the fingers on a weapon, it is coated in chilling ashflame for an extended period of time. Attacks with ashflame-coated weaponry siphon strength from their targets to Cendyr, as well as set them alight while cutting harsher than normal.
Ashfire, Wither Them - Siph, Induc, Unrav Axle: Tek | Starfire Conduit âAnger can burn either hot or cold. Fear cold.â Cendyr summons forth a spynjack, filling it with components and measures of ashflame, powering it with chalk and then issuing the verbal command of the castâs name. By flicking the fingers, Cendyr can hurl a colossal sphere of ashflame in a direction, exploding upon hitting a solid object, or upon command by Cendyr. Empowered by calcic ritualism, this ritual ashflame will burn on a target until there is nothing left to consume.
Chaos, Take The World - Siph, Induc, Perf Axle: Tek | Starfire Conduit âI believe the Soleri fear and hate us Feljourn because they see what we - what Fel-Arcad - become, once we have dwelt in the Wylds. You can never return to who you were before, once you are opportune to look at them from afar.â Cendyr summons forth a spynjack, filling it with components and measures of ashflame, powering it with chalk and then issuing the verbal command of the castâs name. With a palm-strike on the ground, Cendyr summons forth colossal pillars of ashflame, screaming into being from the ground below, cascading outwards in expanding waves from where Cendyr struck. If a pillar strikes a target, all other pillars of ashflame will converge upon them, spawning forcefully beneath their feet.
T4 - Grand Calcic
Rituals
- Arcology Ritualism: Leyndell Squall - Channeled - Induc, Siph Axle: Tek | Starfire Conduit âI hate to see what Spyndl has become, but perhaps it is what we deserve. Perhaps something will rise from this ash, but I am not hopeful.â The caster creates a site of ritual geometry and expends components, including a considerable amount of ashflame. The ritual resolves as a bottled tempest in the chest of caster, which can then be blown into the world as a tumultuous tornado of burning cold and chalk-siphoning blackness. Weave integrated into the cast allows it to mark and pursue targets, aiming to consume their chalk. As it consumes, the ashflame becomes starfire and the tornado grows more intense, burning everything in its path. The tornado ends when dismissed by the caster, or after reaching a size at which it can no longer maintain structural soundness.
Extended Disciplines
(N/A)
T5 - Flash Protocol
Crownsplitter - Lattice Burst - Cado, Brch, Unrav, Prax âThis is the power to fell kings.â The caster burns the entirety of their flash, and performs a nigh-unblockable downward strike with a weapon in hand, dealing absolutely massive damage, shattering all defenses, and rendering the target nearly unable to use chalk dependent powers. The attack has a praxis component to it, and will do additional damage if the target; - Is a Strider or Weaver - Is an Operator - Is a leader of some regard in a litany of Switchboard organizations - Bears a Title - Wields multiple Teks - Has performed or been a part of a structural or ledgerial cast
Encendyrâs Flare - Weft Burst - Induc, Perf, Brch, Unrav, Siph Axle: Tek | Starfire Conduit âName something after yourself, so theyâll know who to say did them in.â Cendyr forms hand-seals and mocks drawing a bow, feeding it the power of the flash, and starfire and ashflame from his Tek. This technique will use a third of the Flash Protocolâs charge by default, but can be charged up until the entirety of the Flash Protocol is suffused into the flash-woven bow. Once sufficiently charged, the bow fires a colossal arrow of starfire and ashflame, spiraling in upon itself, travelling at wicked speed to strike a target, inflicting both classes of burn, breaching defenses, heavily unravelling the target and siphoning chalk from them back to Cendyr. - The siphoning effect of the Encendyrâs Flare siphons charge directly into the starfire reservoirs present in the body, allowing for offensively expending flashcharge to replenish the power of his Tek.